![]() ![]() ![]() ![]() The game was released on Main North America and on Main Europe. Galaxy at War was removed from the Legendary Edition as the remake did not include the multiplayer mode necessary for it to function. However, while using Galaxy at War can increase the chances of saving the galaxy in the single-player story, participation in it is entirely optional and after the Extended Cut download all endings are available as long as the right choices were made in the campaign. The main addition is 4-player co-op in this mode, none of the protagonists of the series appear, so players will have to create their own original characters and fight to liberate key positions from Reaper control. By playing different gameplay modes outside the main single-player campaign. Players can unlock alternate ways to increase Shepard's "galactic readiness level" (the amount of troops, ships and resources Shepard can use against the Reapers). With this game, BioWare has added an entirely new element known as Galaxy at War. The power tree from the second game has also been modified: now, instead of evolving a power only once at the end of its life, there are more chances to evolve and more types of evolutions, and certain aspects of powers can now be upgraded directly. Weapons' appearances change depending on the selected mods. As for mods, Mass Effect 3 returns to a gun accessories setup, instead of the second game's universal upgrade system mods you buy or find need to be added at "weapon benches" after you acquire them. Grenades are now a class-specific power, and they are thrown like traditional grenades instead of frisbees. Two elements from the original Mass Effect, grenades and weapon modifications, return to the series with a slight redesign. The number and size of the weapons you carry will affect your power cooldowns, with certain classes getting improved weight for certain guns. ![]() All types of weapons can now be carried by any player, regardless of class, but a "weapon weight" system has been instituted to preserve the balance between weapons and powers. Combat will be more difficult than the other games, as enemies will now adopt roles like "cover buster" or "suppressor" to force players to occasionally lose health. Shepard also has a new heavy melee attack the specific strike this varies depending on class, but most of them use a device known as an omniblade. In terms of gameplay, combat is based on the Mass Effect 2 system, but with new additions, most prominently the ability to roll even when out of cover. Many story tropes may never come into play for a given playthrough. Even choices made in the original game that were never addressed in the second. Mass Effect 3's plot varies drastically depending on the save file over one thousand variables are recorded in each save, and every decision made can have an impact on the story. Like the second game, Mass Effect 3 allows players to import their save files from the other two installments, altering the storyline to match the choices your Shepard made in Mass Effect and 2. After escaping the devastation, Shepard is reinstated and embarks on one last mission: unite the other races of the galaxy, build a fleet capable of rescuing the human race from the Reapers, and launch a final battle for the fate of all sentient life. Soon after, though, the Reaper fleet finally arrives in the Milky Way and attacks Earth, leaving millions dead and the Alliance military on the run. Several months after the second game, the Systems Alliance has had Shepard brought to Earth and relieved from duty for their actions, either for destroying a batarian relay to delay the Reapers or just for working with Cerberus, depending on whether the player completed the "Arrival" DLC in Mass Effect 2. The third in the Mass Effect series from BioWare, the esteemed creators of the Dragon Age and Knights of the Old Republic series, and the final game starring Commander Shepard. ![]()
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